Merge pull request #8 from andrewstephens75/version3

Added darkrgba and lightrgba attributes
This commit is contained in:
andrewstephens75
2023-08-30 22:30:16 -04:00
committed by GitHub
3 changed files with 58 additions and 13 deletions

View File

@@ -36,15 +36,17 @@ Example usage:
<as-dithered-image src="mypicture.jpg" alt="Description of the image for screen readers"></as-dithered-image> <as-dithered-image src="mypicture.jpg" alt="Description of the image for screen readers"></as-dithered-image>
``` ```
as-dithered-image takes 4 attributes: as-dithered-image takes 6 attributes:
* **src** the url of the image. Can be a data url. * **src** (required) the url of the image. Can be a data url.
* **alt** the alt text, important for screen readers. * **alt** (strictly speaking optional, but it is rude not to) the alt text, important for screen readers.
* **crunch** controls the size of the logical pixels the image is dithered into. May be one of: * **crunch** (optional) controls the size of the logical pixels the image is dithered into. May be one of:
* an integer, where 1 means dither to logical css pixels no matter what the DPI. 2 makes the logical pixels twice the size, for a coarser look. 3 is really blocky. * an integer, where 1 means dither to logical css pixels no matter what the DPI. 2 makes the logical pixels twice the size, for a coarser look. 3 is really blocky.
* **auto** (the default) attempts to give good results on very high-DPI screens (like iPhones) which have such small pixels that standard dithering just looks grey. It is equivalent of 1 on most displays and 2 on devices where the ratio of screen to css pixels is 3 or more. * **auto** (the default) attempts to give good results on very high-DPI screens (like iPhones) which have such small pixels that standard dithering just looks grey. It is equivalent of 1 on most displays and 2 on devices where the ratio of screen to css pixels is 3 or more.
* **pixel** dither to screen pixels. This can either look amazing or be completely wasted depending on the size of the screen but you paid for all the pixels so you might as well use them. * **pixel** dither to screen pixels. This can either look amazing or be completely wasted depending on the size of the screen but you paid for all the pixels so you might as well use them.
* **cutoff** a float between 0 and 1, defaulting to 0.5. Controls the cutoff the dithering algorithm uses to determine whether a pixel is black or white. Modifying this will produce either a lighter or darker image. * **cutoff** (optional) a float between 0 and 1, defaulting to 0.5. Controls the cutoff the dithering algorithm uses to determine whether a pixel is black or white. Modifying this will produce either a lighter or darker image.
* **darkrgba** (optional) a string of the form `"rgba(0, 0, 0, 255)"` (and only this form because I am lazy). Sets the RGBA value for dark pixels, defaulting to fully opaque black, useful for matching the image to the colors of the surrounding page or making transparent areas. Note that this just controls the output color, the dithering is still performed based on the closeness of a pixel to black or white.
* **lightrgba** (optional) a string of the form `"rgba(255, 255, 255, 255)"`. Similar to the above but for the light pixels.
## Legal ## Legal

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@@ -21,6 +21,8 @@ class ASDitheredImage extends HTMLElement {
this.ignore_next_resize_ = false this.ignore_next_resize_ = false
this.worker_ = new Worker("ditherworker.js") this.worker_ = new Worker("ditherworker.js")
this.cutoff_ = 0.5 this.cutoff_ = 0.5
this.darkrgba_ = [0, 0, 0, 255]
this.lightrgba_ = [255, 255, 255, 255]
this.worker_.onmessage = ((e) => { this.worker_.onmessage = ((e) => {
const imageData = e.data.imageData const imageData = e.data.imageData
@@ -93,7 +95,7 @@ class ASDitheredImage extends HTMLElement {
this.requestUpdate() this.requestUpdate()
} }
static get observedAttributes() { return ["src", "crunch", "alt", "cutoff"] } static get observedAttributes() { return ["src", "crunch", "alt", "cutoff", "darkrgba", "lightrgba"] }
attributeChangedCallback(name, oldValue, newValue) { attributeChangedCallback(name, oldValue, newValue) {
@@ -132,7 +134,18 @@ class ASDitheredImage extends HTMLElement {
this.cutoff_ = Math.min(1.0, Math.max(0.0, this.cutoff_)) this.cutoff_ = Math.min(1.0, Math.max(0.0, this.cutoff_))
this.force_refresh_ = true this.force_refresh_ = true
this.requestUpdate() this.requestUpdate()
} else if (name === "darkrgba") {
// must be in the form "rgba(10, 10, 10, 255)"
this.darkrgba_ = this.parseRGBA(newValue)
this.force_refresh_ = true
this.requestUpdate()
} }
else if (name === "lightrgba") {
this.lightrgba_ = this.parseRGBA(newValue)
this.force_refresh_ = true
this.requestUpdate()
}
} }
// The crunch factor defaults 1 css pixel to 1 dither pixel which I think looks best when the device pixel ratio is 1 or 2 // The crunch factor defaults 1 css pixel to 1 dither pixel which I think looks best when the device pixel ratio is 1 or 2
@@ -215,6 +228,16 @@ class ASDitheredImage extends HTMLElement {
}).bind(this)) }).bind(this))
} }
parseRGBA(s) {
var matches = s.match(/^rgba\s*\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*\,\s*(\d+)\s*\)$/i);
if (matches) {
return [matches[1], matches[2], matches[3], matches[4]]
}
else {
return [255, 255, 255, 255]
}
}
repaintImage() { repaintImage() {
const rect = this.canvas_.getBoundingClientRect() const rect = this.canvas_.getBoundingClientRect()
let screenPixelsToBackingStorePixels = this.getDevicePixelRatio() let screenPixelsToBackingStorePixels = this.getDevicePixelRatio()
@@ -241,7 +264,10 @@ class ASDitheredImage extends HTMLElement {
(this.last_draw_state_.height == calculatedHeight) && (this.last_draw_state_.height == calculatedHeight) &&
(this.last_draw_state_.adjustedPixelSize == adjustedPixelSize) && (this.last_draw_state_.adjustedPixelSize == adjustedPixelSize) &&
(this.last_draw_state_.imageSrc == this.original_image_.currentSrc) && (this.last_draw_state_.imageSrc == this.original_image_.currentSrc) &&
(this.last_draw_state_.cutoff == this.cutoff_)) { (this.last_draw_state_.cutoff == this.cutoff_) &&
(this.last_draw_state_.darkrgba == this.darkrgba_) &&
(this.last_draw_state_.lightrgba == this.lightrgba_)
) {
return; // nothing to do return; // nothing to do
} }
@@ -253,18 +279,22 @@ class ASDitheredImage extends HTMLElement {
this.last_draw_state_.adjustedPixelSize = adjustedPixelSize this.last_draw_state_.adjustedPixelSize = adjustedPixelSize
this.last_draw_state_.imageSrc = this.original_image_.currentSrc this.last_draw_state_.imageSrc = this.original_image_.currentSrc
this.last_draw_state_.cutoff = this.cutoff_ this.last_draw_state_.cutoff = this.cutoff_
this.last_draw_state_.darkrgba = this.darkrgba_
this.last_draw_state_.lightrgba = this.lightrgba_
this.context_.imageSmoothingEnabled = true this.context_.imageSmoothingEnabled = true
this.context_.drawImage(this.original_image_, 0, 0, this.canvas_.width / adjustedPixelSize, this.canvas_.height / adjustedPixelSize) this.context_.drawImage(this.original_image_, 0, 0, this.canvas_.width / adjustedPixelSize, this.canvas_.height / adjustedPixelSize)
const originalData = this.context_.getImageData(0, 0, this.canvas_.width / adjustedPixelSize, this.canvas_.height / adjustedPixelSize) const originalData = this.context_.getImageData(0, 0, this.canvas_.width / adjustedPixelSize, this.canvas_.height / adjustedPixelSize)
this.context_.fillStyle = "white" this.context_.clearRect(0, 0, this.canvas_.width, this.canvas_.height)
this.context_.fillRect(0, 0, this.canvas_.width, this.canvas_.height)
// TODO: look at transferring the data in a different datastructure to prevent copying // TODO: look at transferring the data in a different datastructure to prevent copying
// unfortunately Safari has poor support for createImageBitmap - using it with ImageData doesn't work // unfortunately Safari has poor support for createImageBitmap - using it with ImageData doesn't work
const msg = {} const msg = {}
msg.imageData = originalData msg.imageData = originalData
msg.pixelSize = adjustedPixelSize msg.pixelSize = adjustedPixelSize
msg.cutoff = this.cutoff_ msg.cutoff = this.cutoff_
msg.blackRGBA = this.darkrgba_
msg.whiteRGBA = this.lightrgba_
this.worker_.postMessage(msg) this.worker_.postMessage(msg)
this.force_refresh_ = false this.force_refresh_ = false

View File

@@ -1,6 +1,6 @@
onmessage = function (e) { onmessage = function (e) {
const result = dither(e.data.imageData, e.data.pixelSize, e.data.cutoff) const result = dither(e.data.imageData, e.data.pixelSize, e.data.cutoff, e.data.blackRGBA, e.data.whiteRGBA)
const reply = {} const reply = {}
reply.imageData = result reply.imageData = result
reply.pixelSize = e.data.pixelSize reply.pixelSize = e.data.pixelSize
@@ -8,7 +8,17 @@ onmessage = function (e) {
postMessage(reply) postMessage(reply)
} }
function dither(imageData, scaleFactor, cutoff) { function getRGBAArrayBuffer(color) {
let buffer = new ArrayBuffer(4)
for (let i = 0; i < 4; ++i) {
buffer[i] = color[i]
}
return buffer
}
function dither(imageData, scaleFactor, cutoff, blackRGBA, whiteRGBA) {
const blackRGBABuffer = getRGBAArrayBuffer(blackRGBA)
const whiteRGBABuffer = getRGBAArrayBuffer(whiteRGBA)
let output = new ImageData(imageData.width * scaleFactor, imageData.height * scaleFactor) let output = new ImageData(imageData.width * scaleFactor, imageData.height * scaleFactor)
for (let i = 0; i < imageData.data.length; i += 4) { for (let i = 0; i < imageData.data.length; i += 4) {
imageData.data[i] = imageData.data[i + 1] = imageData.data[i + 2] = Math.floor(imageData.data[i] * 0.3 + imageData.data[i + 1] * 0.59 + imageData.data[i + 2] * 0.11) imageData.data[i] = imageData.data[i + 1] = imageData.data[i + 2] = Math.floor(imageData.data[i] * 0.3 + imageData.data[i + 1] * 0.59 + imageData.data[i + 2] * 0.11)
@@ -42,12 +52,15 @@ function dither(imageData, scaleFactor, cutoff) {
// this is stupid but we have to do the pixel scaling ourselves because safari insists on interpolating putImageData // this is stupid but we have to do the pixel scaling ourselves because safari insists on interpolating putImageData
// which gives us blurry pixels (and it doesn't support the createImageBitmap call with an ImageData instance which // which gives us blurry pixels (and it doesn't support the createImageBitmap call with an ImageData instance which
// would make this easy) // would make this easy)
let rgba = (monoValue == 0) ? blackRGBABuffer : whiteRGBABuffer
for (let scaleY = 0; scaleY < scaleFactor; ++scaleY) { for (let scaleY = 0; scaleY < scaleFactor; ++scaleY) {
let pixelOffset = (((y * scaleFactor + scaleY) * output.width) + (x * scaleFactor)) * 4 let pixelOffset = (((y * scaleFactor + scaleY) * output.width) + (x * scaleFactor)) * 4
for (let scaleX = 0; scaleX < scaleFactor; ++scaleX) { for (let scaleX = 0; scaleX < scaleFactor; ++scaleX) {
output.data[pixelOffset] = output.data[pixelOffset + 1] = output.data[pixelOffset + 2] = monoValue output.data[pixelOffset] = rgba[0]
output.data[pixelOffset + 3] = 255 output.data[pixelOffset + 1] = rgba[1]
output.data[pixelOffset + 2] = rgba[2]
output.data[pixelOffset + 3] = rgba[3]
pixelOffset += 4 pixelOffset += 4
} }
} }