mirror of
https://github.com/andrewstephens75/as-dithered-image.git
synced 2026-04-14 12:29:30 -07:00
Javascript worker - working
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@@ -19,6 +19,12 @@ class ASDitheredImage extends HTMLElement {
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this.context_ = undefined
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this.image_loading_ = false
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this.ignore_next_resize_ = false
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this.worker_ = new Worker("ditherworker.js")
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this.worker_.onmessage = ((e) => {
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const imageData = e.data.imageData
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this.context_.putImageData(imageData, 0, 0)
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}).bind(this)
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this.resizing_timeout_ = undefined
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}
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@@ -177,7 +183,13 @@ class ASDitheredImage extends HTMLElement {
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this.context_.imageSmoothingEnabled = false
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this.context_.drawImage(this.original_image_, 0, 0, this.canvas_.width, this.canvas_.height)
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console.log("Repainted")
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const originalData = this.context_.getImageData(0, 0, this.canvas_.width, this.canvas_.height)
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this.context_.fillRect(0, 0, this.canvas_.width, this.canvas_.height)
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// TODO: look at transferring the data in a different datastructure to prevent copying
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const msg = {}
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msg.imageData = originalData
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this.worker_.postMessage(msg)
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this.force_refresh_ = false
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}
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}
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59
ditherworker.js
Normal file
59
ditherworker.js
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@@ -0,0 +1,59 @@
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onmessage = function (e) {
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console.log("Worker: start", e.data.imageData)
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const result = dither(e.data.imageData, 1)
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const reply = {}
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reply.imageData = result
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postMessage(reply)
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}
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function dither(imageData, scaleFactor) {
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let output = new ImageData(imageData.width * scaleFactor, imageData.height * scaleFactor)
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for (let i = 0; i < imageData.data.length; i += 4) {
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imageData.data[i] = imageData.data[i + 1] = imageData.data[i + 2] = Math.floor(imageData.data[i] * 0.3 + imageData.data[i + 1] * 0.59 + imageData.data[i + 2] * 0.11)
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}
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// most implementations I see just distribute error into the existing image, wrapping around edge pixels
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// this implementation uses a sliding window of floats for more accuracy (probably not needed really)
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let slidingErrorWindow = [new Float32Array(imageData.width), new Float32Array(imageData.width), new Float32Array(imageData.width)]
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const offsets = [[1, 0], [2, 0], [-1, 1], [0, 1], [1, 1], [0, 2]]
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for (let y = 0, limY = imageData.height; y < limY; ++y) {
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for (let x = 0, limX = imageData.width; x < limX; ++x) {
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let i = ((y * limX) + x) * 4;
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let accumulatedError = Math.floor(slidingErrorWindow[0][x])
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let expectedMono = imageData.data[i] + accumulatedError
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let monoValue = expectedMono
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if (monoValue <= 127) {
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monoValue = 0
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} else {
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monoValue = 255
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}
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let error = (expectedMono - monoValue) / 8.0
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for (let q = 0; q < offsets.length; ++q) {
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let offsetX = offsets[q][0] + x
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let offsetY = offsets[q][1] + y
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if ((offsetX >= 0) && (offsetX < slidingErrorWindow[0].length))
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slidingErrorWindow[offsets[q][1]][offsetX] += error
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}
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// this is stupid but we have to do the pixel scaling ourselves because safari insists on interpolating putImageData
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// which gives us blurry pixels (and it doesn't support the createImageBitmap call with an ImageData instance which
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// would make this easy)
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for (let scaleY = 0; scaleY < scaleFactor; ++scaleY) {
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let pixelOffset = (((y * scaleFactor + scaleY) * output.width) + (x * scaleFactor)) * 4
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for (let scaleX = 0; scaleX < scaleFactor; ++scaleX) {
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output.data[pixelOffset] = output.data[pixelOffset + 1] = output.data[pixelOffset + 2] = monoValue
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output.data[pixelOffset + 3] = 255
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pixelOffset += 4
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}
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}
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}
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// move the sliding window
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slidingErrorWindow.push(slidingErrorWindow.shift())
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slidingErrorWindow[2].fill(0, 0, slidingErrorWindow[2].length)
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}
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return output
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}
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