Files
WeatherStar4000/server/scripts/modules/radar-tiles.mjs
2025-06-16 15:47:23 -05:00

130 lines
3.6 KiB
JavaScript

import {
pixelToFile, modTile,
} from './radar-utils.mjs';
import { RADAR_FINAL_SIZE, TILE_SIZE } from './radar-constants.mjs';
import { elemForEach } from './utils/elem.mjs';
// creates the radar background map image and overlay transparency
// which remain fixed on the page as the radar image changes in layered divs
// it returns 4 ImageBitmaps that represent the base map, and 4 ImageBitmaps that are the overlay
// the main thread pushes these ImageBitmaps into the image placeholders on the page
const setTiles = (data) => {
const {
sourceXY,
elemId,
} = data;
const elemIdFull = `${elemId}-html`;
// determine the basemap images needed
const baseMapTiles = [
pixelToFile(sourceXY.x, sourceXY.y),
pixelToFile(sourceXY.x + TILE_SIZE.x, sourceXY.y),
pixelToFile(sourceXY.x, sourceXY.y + TILE_SIZE.y),
pixelToFile(sourceXY.x + TILE_SIZE.x, sourceXY.y + TILE_SIZE.y),
];
// do some calculations
// the tiles are arranged as follows, with the horizontal axis as x, and correlating with the second set of digits in the image file number
// T[0] T[1]
// T[2] T[3]
// tile 0 gets special treatment, it's placement is the basis for all downstream calculations
const t0Source = modTile(sourceXY.x, sourceXY.y);
const t0Width = TILE_SIZE.x - t0Source.x;
const t0Height = TILE_SIZE.y - t0Source.y;
const t0FinalSize = { x: t0Width, y: t0Height };
// these will all be used again for the overlay, calculate them once here
const mapCoordinates = [];
// t[0]
mapCoordinates.push({
sx: t0Source.x,
sw: t0Width,
dx: 0,
dw: t0FinalSize.x,
sy: t0Source.y,
sh: t0Height,
dy: 0,
dh: t0FinalSize.y,
});
// t[1]
mapCoordinates.push({
sx: 0,
sw: TILE_SIZE.x - t0Width,
dx: t0FinalSize.x,
dw: TILE_SIZE.x - t0Width,
sy: t0Source.y,
sh: t0Height,
dy: 0,
dh: t0FinalSize.y,
});
// t[2]
mapCoordinates.push({
sx: t0Source.x,
sw: t0Width,
dx: 0,
dw: t0FinalSize.x,
sy: 0,
sh: TILE_SIZE.y - t0Height,
dy: t0FinalSize.y,
dh: TILE_SIZE.y - t0Height,
});
// t[3]
mapCoordinates.push({
sx: 0,
sw: TILE_SIZE.x - t0Width,
dx: t0FinalSize.x,
dw: TILE_SIZE.x - t0Width,
sy: 0,
sh: TILE_SIZE.y - t0Height,
dy: t0FinalSize.y,
dh: TILE_SIZE.y - t0Height,
});
// determine which tiles are used
const usedTiles = [
true,
mapCoordinates[1].dx < RADAR_FINAL_SIZE.width,
mapCoordinates[2].dy < RADAR_FINAL_SIZE.height,
mapCoordinates[2].dy < RADAR_FINAL_SIZE.height && mapCoordinates[1].dx < RADAR_FINAL_SIZE.width,
];
// helper function for populating tiles
const populateTile = (tileName) => (elem, index) => {
// check if the tile is used
if (!usedTiles[index]) return;
// set the image source and size
elem.src = `/images/maps/radar/${tileName}-${baseMapTiles[index]}.webp`;
elem.width = TILE_SIZE.x;
elem.height = TILE_SIZE.y;
};
// populate the map and overlay tiles
// fill the tiles with the map
elemForEach(`#${elemIdFull} .map-tiles img`, populateTile('map'));
elemForEach(`#${elemIdFull} .overlay-tiles img`, populateTile('overlay'));
// fill the tiles with the overlay
// shift the map tile containers
const tileShift = modTile(sourceXY.x, sourceXY.y);
const mapTileContainer = document.querySelector(`#${elemIdFull} .map-tiles`);
mapTileContainer.style.top = `${-tileShift.y}px`;
mapTileContainer.style.left = `${-tileShift.x}px`;
const overlayTileContainer = document.querySelector(`#${elemIdFull} .overlay-tiles`);
overlayTileContainer.style.top = `${-tileShift.y}px`;
overlayTileContainer.style.left = `${-tileShift.x}px`;
// return some useful data
return {
usedTiles,
baseMapTiles,
};
};
export default setTiles;