Files
WeatherStar4000/server/scripts/modules/radar-worker-bg-fg.mjs

140 lines
4.4 KiB
JavaScript

import {
radarFinalSize, pixelToFile, modTile, tileSize, mapSizeToFinalSize, fetchAsBlob,
} from './radar-utils.mjs';
// creates the radar background map image and overlay transparency
// which remain fixed on the page as the radar image changes in layered divs
// it returns 4 ImageBitmaps that represent the base map, and 4 ImageBitmaps that are the overlay
// the main thread pushes these ImageBitmaps into the image placeholders on the page
const baseMapImages = (tile) => new Promise((resolve) => {
if (tile === false) resolve(false);
fetchAsBlob(`/images/maps/radar-tiles/${tile}.webp`).then((blob) => {
createImageBitmap(blob).then((imageBitmap) => {
// extract the black pixels to overlay on to the final image (boundaries)
const canvas = new OffscreenCanvas(imageBitmap.width, imageBitmap.height);
const context = canvas.getContext('2d');
context.drawImage(imageBitmap, 0, 0);
const imageData = context.getImageData(0, 0, imageBitmap.width, imageBitmap.height);
// go through the image data and preserve the black pixels, making the rest transparent
for (let i = 0; i < imageData.data.length; i += 4) {
if (imageData.data[i + 0] >= 116 || imageData.data[i + 1] >= 116 || imageData.data[i + 2] >= 116) {
// make it transparent
imageData.data[i + 3] = 0;
}
}
// write the image data back
context.putImageData(imageData, 0, 0);
resolve({
base: imageBitmap,
overlay: canvas,
});
});
});
});
onmessage = async (e) => {
const {
sourceXY, offsetX, offsetY,
} = e.data;
// determine the basemap images needed
const baseMapTiles = [
pixelToFile(sourceXY.x, sourceXY.y),
pixelToFile(sourceXY.x + offsetX * 2, sourceXY.y),
pixelToFile(sourceXY.x, sourceXY.y + offsetY * 2),
pixelToFile(sourceXY.x + offsetX * 2, sourceXY.y + offsetY * 2),
];
// get the base maps
const baseMapsPromise = Promise.allSettled(baseMapTiles.map(baseMapImages));
// do some more calculations for assembling the tiles
// the tiles are arranged as follows, with the horizontal axis as x, and correlating with the second set of digits in the image file number
// T[0] T[1]
// T[2] T[3]
// tile 0 gets special treatment, it's placement is the basis for all downstream calculations
const t0Source = modTile(sourceXY.x, sourceXY.y);
const t0Width = tileSize.x - t0Source.x;
const t0Height = tileSize.y - t0Source.y;
const t0FinalSize = mapSizeToFinalSize(t0Width, t0Height);
// these will all be used again for the overlay, calculate them once here
const mapCoordinates = [];
// t[0]
mapCoordinates.push({
sx: t0Source.x,
sw: t0Width,
dx: 0,
dw: t0FinalSize.x,
sy: t0Source.y,
sh: t0Height,
dy: 0,
dh: t0FinalSize.y,
});
// t[1]
mapCoordinates.push({
sx: 0,
sw: tileSize.x - t0Width,
dx: t0FinalSize.x,
dw: mapSizeToFinalSize(tileSize.x - t0Width, 0).x,
sy: t0Source.y,
sh: t0Height,
dy: 0,
dh: t0FinalSize.y,
});
// t[2]
mapCoordinates.push({
sx: t0Source.x,
sw: t0Width,
dx: 0,
dw: t0FinalSize.x,
sy: 0,
sh: tileSize.y - t0Height,
dy: t0FinalSize.y,
dh: mapSizeToFinalSize(0, tileSize.y - t0Height).y,
});
// t[3]
mapCoordinates.push({
sx: 0,
sw: tileSize.x - t0Width,
dx: t0FinalSize.x,
dw: mapSizeToFinalSize(tileSize.x - t0Width, 0).x,
sy: 0,
sh: tileSize.y - t0Height,
dy: t0FinalSize.y,
dh: mapSizeToFinalSize(0, tileSize.y - t0Height).y,
});
// wait for the basemaps to arrive
const baseMaps = (await baseMapsPromise).map((map) => map.value ?? false);
// build the response
const t0Base = baseMaps[0].base;
const t0Overlay = baseMaps[0].overlay.transferToImageBitmap();
let t1Base; let t1Overlay; let t2Base; let t2Overlay; let t3Base; let t3Overlay;
if (mapCoordinates[1].dx < radarFinalSize.width && baseMaps[1]) {
t1Base = baseMaps[1].base;
t1Overlay = baseMaps[1].overlay.transferToImageBitmap();
}
if (mapCoordinates[2].dy < radarFinalSize.height && baseMaps[2]) {
t2Base = baseMaps[2].base;
t2Overlay = baseMaps[2].overlay.transferToImageBitmap();
if (mapCoordinates[1].dx < radarFinalSize.width && baseMaps[3]) {
t3Base = baseMaps[3].base;
t3Overlay = baseMaps[3].overlay.transferToImageBitmap();
}
}
// baseContext.drawImage(baseMaps.fullMap, sourceXY.x, sourceXY.y, offsetX * 2, offsetY * 2, 0, 0, radarFinalSize.width, radarFinalSize.height);
postMessage({
t0Base, t0Overlay, t1Base, t1Overlay, t2Base, t2Overlay, t3Base, t3Overlay,
}, [t0Base, t0Overlay, t1Base, t1Overlay, t2Base, t2Overlay, t3Base, t3Overlay]);
};