import { radarFinalSize, pixelToFile, modTile, tileSize, mapSizeToFinalSize, fetchAsBlob, } from './radar-utils.mjs'; // creates the radar background map image and overlay transparency // which remain fixed on the page as the radar image changes in layered divs // it returns 4 ImageBitmaps that represent the base map, and 4 ImageBitmaps that are the overlay // the main thread pushes these ImageBitmaps into the image placeholders on the page const baseMapImages = (tile) => new Promise((resolve) => { if (tile === false) resolve(false); fetchAsBlob(`/images/maps/radar-tiles/${tile}.webp`).then((blob) => { createImageBitmap(blob).then((imageBitmap) => { // extract the black pixels to overlay on to the final image (boundaries) const canvas = new OffscreenCanvas(imageBitmap.width, imageBitmap.height); const context = canvas.getContext('2d'); context.drawImage(imageBitmap, 0, 0); const imageData = context.getImageData(0, 0, imageBitmap.width, imageBitmap.height); // go through the image data and preserve the black pixels, making the rest transparent for (let i = 0; i < imageData.data.length; i += 4) { if (imageData.data[i + 0] >= 116 || imageData.data[i + 1] >= 116 || imageData.data[i + 2] >= 116) { // make it transparent imageData.data[i + 3] = 0; } } // write the image data back context.putImageData(imageData, 0, 0); resolve({ base: imageBitmap, overlay: canvas.transferToImageBitmap(), }); }); }); }); onmessage = async (e) => { const { sourceXY, offsetX, offsetY, } = e.data; // determine the basemap images needed const baseMapTiles = [ pixelToFile(sourceXY.x, sourceXY.y), pixelToFile(sourceXY.x + offsetX * 2, sourceXY.y), pixelToFile(sourceXY.x, sourceXY.y + offsetY * 2), pixelToFile(sourceXY.x + offsetX * 2, sourceXY.y + offsetY * 2), ]; // get the base maps const baseMapsPromise = Promise.allSettled(baseMapTiles.map(baseMapImages)); // do some more calculations for assembling the tiles // the tiles are arranged as follows, with the horizontal axis as x, and correlating with the second set of digits in the image file number // T[0] T[1] // T[2] T[3] // tile 0 gets special treatment, it's placement is the basis for all downstream calculations const t0Source = modTile(sourceXY.x, sourceXY.y); const t0Width = tileSize.x - t0Source.x; const t0Height = tileSize.y - t0Source.y; const t0FinalSize = mapSizeToFinalSize(t0Width, t0Height); // these will all be used again for the overlay, calculate them once here const mapCoordinates = []; // t[0] mapCoordinates.push({ sx: t0Source.x, sw: t0Width, dx: 0, dw: t0FinalSize.x, sy: t0Source.y, sh: t0Height, dy: 0, dh: t0FinalSize.y, }); // t[1] mapCoordinates.push({ sx: 0, sw: tileSize.x - t0Width, dx: t0FinalSize.x, dw: mapSizeToFinalSize(tileSize.x - t0Width, 0).x, sy: t0Source.y, sh: t0Height, dy: 0, dh: t0FinalSize.y, }); // t[2] mapCoordinates.push({ sx: t0Source.x, sw: t0Width, dx: 0, dw: t0FinalSize.x, sy: 0, sh: tileSize.y - t0Height, dy: t0FinalSize.y, dh: mapSizeToFinalSize(0, tileSize.y - t0Height).y, }); // t[3] mapCoordinates.push({ sx: 0, sw: tileSize.x - t0Width, dx: t0FinalSize.x, dw: mapSizeToFinalSize(tileSize.x - t0Width, 0).x, sy: 0, sh: tileSize.y - t0Height, dy: t0FinalSize.y, dh: mapSizeToFinalSize(0, tileSize.y - t0Height).y, }); // wait for the basemaps to arrive const baseMaps = (await baseMapsPromise).map((map) => map.value ?? false); // build the response const t0Base = baseMaps[0].base; const t0Overlay = baseMaps[0].overlay; let t1Base; let t1Overlay; let t2Base; let t2Overlay; let t3Base; let t3Overlay; if (mapCoordinates[1].dx < radarFinalSize.width && baseMaps[1]) { t1Base = baseMaps[1].base; t1Overlay = baseMaps[1].overlay; } if (mapCoordinates[2].dy < radarFinalSize.height && baseMaps[2]) { t2Base = baseMaps[2].base; t2Overlay = baseMaps[2].overlay; if (mapCoordinates[1].dx < radarFinalSize.width && baseMaps[3]) { t3Base = baseMaps[3].base; t3Overlay = baseMaps[3].overlay; } } // baseContext.drawImage(baseMaps.fullMap, sourceXY.x, sourceXY.y, offsetX * 2, offsetY * 2, 0, 0, radarFinalSize.width, radarFinalSize.height); postMessage({ t0Base, t0Overlay, t1Base, t1Overlay, t2Base, t2Overlay, t3Base, t3Overlay, }, [t0Base, t0Overlay, t1Base, t1Overlay, t2Base, t2Overlay, t3Base, t3Overlay]); };