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Merge branch 'main' into screen-enahnce/magic-number-code
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@@ -9,10 +9,12 @@ const pixelToFile = (xPixel, yPixel) => {
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return `${yTile}-${xTile}`;
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};
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// convert a pixel location in the overall map to a pixel location on the tile
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// convert a pixel location in the overall map to a pixel location on the tile set
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const modTile = (xPixel, yPixel) => {
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const x = Math.round(xPixel) % TILE_SIZE.x;
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const y = Math.round(yPixel) % TILE_SIZE.y;
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// adjust for additional 1 tile when odd
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const x = (Math.floor(xPixel) % (TILE_SIZE.x));
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const y = (Math.floor(yPixel) % (TILE_SIZE.y));
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return { x, y };
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};
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@@ -46,11 +48,11 @@ const setTiles = (data) => {
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const tileShift = modTile(sourceXY.x, sourceXY.y);
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// determine which tiles are used
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const secondRow = TILE_SIZE.y - tileShift.y < RADAR_FINAL_SIZE().width;
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const secondRow = tileShift.y + TILE_SIZE.y > RADAR_FINAL_SIZE().height;
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const usedTiles = [
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true,
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TILE_SIZE.x - tileShift.x < RADAR_FINAL_SIZE().width,
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TILE_SIZE.x - (tileShift.x * 2) < RADAR_FINAL_SIZE().width,
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tileShift.x + TILE_SIZE.x > RADAR_FINAL_SIZE.width,
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tileShift.x + (TILE_SIZE.x * 2) > RADAR_FINAL_SIZE.width,
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secondRow,
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];
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// second row is a copy of the first row when in use
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